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Gothic 2 d3d11
Gothic 2 d3d11










gothic 2 d3d11

WINEDLLOVERRIDES="dxgi,d3d11=n ddraw=n,b" wine Gothic2.Home Gothic 2 Returning 2.0 Guide Gothic II : Returning 2 Proof that game works with DXVK and that it's not just my imagination: Is it normal? I'd expect that it would not work, when game itself does not work with clean wine. Quite interestingly, d3dretrace of captured trace works with clean wine and renders exaclty the same as game running with native d3d11_43. Well, except for the settings dialog - works with native d3d11_43 but crashes with DXVK (that dialog is in the trace file too). This does not happen with DXVK - game works perfectly with it. There are some wirds thing, like short flashes of texts over the screen and white ground for short period of time when I loaded save game. For some reason WINEDLLOVERRIDES="d3d11_43=n ddraw=n" or "n,b" was not working and caused segfault (propably GD3D11 bug or weird interference with wine). I had to rewrite imports in game exe file to load "ddrav.dll" instead of "ddraw.dll" (I have renamed ddraw.dll of GD3D11 to ddrav.dll) and then it worked with native d3d11_43. I have something better - native apitrace: (267.7 MiB compressed 519 MiB extracted). Warn: D3D11RasterizerState: Depth clamp not properly supportedĮrr: D3D11RasterizerState: Antialiased lines not supported Info: D3D11CreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0Įrr: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented Info: D3D11CreateDevice: Probing D3D_FEATURE_LEVEL_11_0












Gothic 2 d3d11